Wednesday 2 July 2014

ROCKS - moving onto higher quality texturing

So after so many projects involving hand painted textures and art, I thought I'd start to teach myself, and delve into the realms of next-gen, high quality modelling and texturing.

Used Mudbox to sculpt, then retopologised and baked off the AO, and normal maps.
Painted the diffuse in Mudbox to eliminate seams before using Quixel Suite to edit the maps further.


Here is my first fully finished rock prop complete with all the maps

Small and insignificant I know, but everyone has to start somewhere :)

The sculpting process 
retopologised to about 200 tris (probably a lot more than a simple rock prop should be)

Maps baked from high poly sculpt. Diffuse painted from a rock texture I had in my photo collection, 

Presented in UDK



No comments:

Post a Comment