Wednesday 21 May 2014

INDUSTRIAL PASSAGEWAY - next generation texturing

This was the first project to teach advanced texturing techniques, and introduced Normal and Specular mapping for the first time.

The aim was to create more realistic looking objects while keeping the poly-count to a minimum.



INDUSTRIAL PASSAGEWAY

Poly count (floor piece) - 2 tris

Poly count (wall) - 18 tris

Individual map sizes - 512 x512

Hand-painted diffuse maps

Maya

Hand-painted diffuse maps


Presented in Unreal Engine 3