So this was the first project for second year of UCLAN Game Design Degree.
(Started all the way back in September 2013)
We were given a choice of three pre-made meshes that we would use to develop our hand-painted texture techniques.
Here is my go at texturing the Cyber Girl.
The original mesh (below) is the property of Jochen Bremner (1054 tris)
She started blue...
...then took a more vibrant turn.
Finished texture in Maya
Texture maps
Monday, 30 September 2013
Thursday, 20 September 2012
SOLAR SPEED - board game prototype
Everyone thinks a Game Design degree is all about the digital side of things.
Our first task of 2nd year was aimed to exercise our ability to come up with mechanics that not only functioned, but were fun to play with.
Solar Speed was developed by me and one of my classmates (Alexandra Walters), and is a trivia game where players race to different planets of the solar system (which works like a real solar system), answering questions to build research bases on all the planets.
The planets orbit to different parts of the board after each player cycle ends.
The rules are a lot more in depth than that, but here are a few images to get the idea of what we came up with.

Our first task of 2nd year was aimed to exercise our ability to come up with mechanics that not only functioned, but were fun to play with.
Solar Speed was developed by me and one of my classmates (Alexandra Walters), and is a trivia game where players race to different planets of the solar system (which works like a real solar system), answering questions to build research bases on all the planets.
The planets orbit to different parts of the board after each player cycle ends.
The rules are a lot more in depth than that, but here are a few images to get the idea of what we came up with.
| prototyping 01 |
| prototyping 02 |
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| various playing tokens |
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| player score cards |
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| the playing board |
| play testing the final game |
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