This challenge was to create a high quality, complex-looking 3D prop, while keeping the poly count as low as possible.
This project aimed to teach clever use of low poly modelling combined with large, high quality texture maps.
Light mapping was introduced for the first time here too.
THE STEAMPUNK CLOCK
Poly count - 590 tris
Reference concepts
Hand painted 1024 x 1024 diffuse map (Adobe Photoshop)
Presented in Unreal Engine 3 (with stock UDK desk prop)